
The sunken world of aleph
A world on the brink of collapse, waiting to be submerged by Demon Engines and Cosmic Horrors.
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Maya was used as a primary source of modelling , UV unwrapping and Texturing.
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A preferred software for texturing, Substance painter’s material generators and smart materials we’re essential in certain concepts of this project.
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Z Brush is a powerful tool that allowed me to sculpt creatures and details into certain models.
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Digital painting and matte painting is effective in Photoshop, I use this tool at either the initial phase or end of a concept.




























