The sunken world of aleph

A world on the brink of collapse, waiting to be submerged by Demon Engines and Cosmic Horrors.

  • Maya was used as a primary source of modelling , UV unwrapping and Texturing.

  • A preferred software for texturing, Substance painter’s material generators and smart materials we’re essential in certain concepts of this project.

  • Z Brush is a powerful tool that allowed me to sculpt creatures and details into certain models.

  • Digital painting and matte painting is effective in Photoshop, I use this tool at either the initial phase or end of a concept.