Roll with it satsuki

On the brink of calamity, sometimes you just have to “Roll with it”

  • All assets where created and modelled in Blender, As well as composition, animation, lighting and rendering

  • Substance painter was key to creating quick materials and textures as quickly and efficiently as possible.

  • After effects was theused in the pipeline to add VFX such as grain, time remapping, Grading etc. I also used After effects to Rotoscope the client footage.

  • Photoshop was used to create quick textures and also used for Graphic Design purposes.