
Roll with it satsuki
On the brink of calamity, sometimes you just have to “Roll with it”
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All assets where created and modelled in Blender, As well as composition, animation, lighting and rendering
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Substance painter was key to creating quick materials and textures as quickly and efficiently as possible.
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After effects was theused in the pipeline to add VFX such as grain, time remapping, Grading etc. I also used After effects to Rotoscope the client footage.
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Photoshop was used to create quick textures and also used for Graphic Design purposes.













