
Oro - Drift is a fragrance concept which allowed me to test my skills with product visualisation and play with liquid simulations. This project took me 2 days in total.
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Blender was used to create the 3d model and environment, as well as the liquid simulation, rendering and lighting.
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I edited my Wips and Style frames using basic techniques to remove banding with gradients and cropping.
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I textured the graphic wrap in substance painter as I wanted to ensure that the iconography had a golden foil texture.
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After effects was used for subtle grading, transitions and editing.
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I created the logos and typography for this project in illustrator, as I work faster and can iterate more efficiently with vectors and shapes.
Animation
Style fRAMES








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