
gravenest
Gothic, Goulish, and everything Souls Inspired.
-
Photoshop was used extensively in the Pre production process, Focusing on 3D Paint over block outs and Thumbnailing.
-
Maya was used as my primary source of modelling, UV’s, Layout, Rendering and Lighting.
-
All texturing was created using Substance painter, An exploration into tillable materials and earthy decay.
-
Render man was used as my renderer, It was also used in combination with some subtle grading in Nuke.