gravenest

Gothic, Goulish, and everything Souls Inspired.

  • Photoshop was used extensively in the Pre production process, Focusing on 3D Paint over block outs and Thumbnailing.

  • Maya was used as my primary source of modelling, UV’s, Layout, Rendering and Lighting.

  • All texturing was created using Substance painter, An exploration into tillable materials and earthy decay.

  • Render man was used as my renderer, It was also used in combination with some subtle grading in Nuke.