
cobra
A combat suit designed for the operator to feel indestructible and menacing in the field of battle.
A dive into creating a key concept in UE5 with production assets made in Maya and Zbrush.
-
The environment and props were all Modelled , UV Unwrapped and composed in Maya before importing to Unreal Engine.
-
All textures where created in substance painter, with an emphasis on tech and military style aesthetics.
-
UE5 Realtime rendering was a feature I wanted to try as it saves the layout and rendering process a great deal of time. I was able to experiment with different shots very quickly, I wish to explore this workflow in the future.
-
After effects was used for Grading, editing and SFX.















