a.l.i.c.e

  • Photoshop was my main software for Concept art and Art Direction, as well as a tool used to create characters, Props and levels.

  • Unity was the core driver for this project. I was also responsible for level design and would often build out the environments in Unity, as well as design particle effects and parallax backdrops.

  • I was called upon to fill the Lead Artist Roll for this project., This came with a strong need to research pixel art techniques and devise a visual style that broke some rules but also invented new ones. Assisting a passionate team of Animators and Programmers, The A.L.I.C.E Project was successfully shipped and deployed within a very tight deadline.